Wunder Modified Scramble Version 8.0

PAR 3's and 4's:
  • Each member of foursome drives from the appropriate tee box.
  • Captain selects drive to be played as second shot.
  • Each member plays second shot as their own ball (even if putt!)
  • Each member continues to play their own ball until hole is complete.
  • Record each players score, circle and count the two lowest scores.

PAR 5's:

  • Each member of foursome drives from the appropriate tee box.
  • Captain selects drive to be played as second shot.
  • Each member of foursome plays second shot.
  • Captain selects shot to be played.
  • Each member plays third shot as their own ball.
  • Each member continues to play their own ball until play is complete.
  • Record each players score, circle and count the two lowest scores. EXAMPLE: 5 + 7 = 12

WGC Playing Rules

  • Adhere to course rules as stated on back of the scorecard.

  • When playing your own ball to finish the hole, you are allowed to improve your lie (roll the ball over), NO CLOSER TO THE HOLE. If you are in the rough, hazard or sand trap you can only move the ball within that area. YOU CAN'T IMPROVE YOUR LOCATION, for instance, from the rough to the fairway, etc. Moving the ball is "optional" and can be done anywhere on the course. This is being done to keep play moving.

  • When playing your own ball to finish the hole and you happen to lose your ball, drop a ball as close to where you and your team members feel is the general area where the ball landed, ASSESS YOURSELF ONE PENALTY STROKE.

  • When playing your own ball to finish the hole and you happen to go "Out of Bounds" drop a ball (In Bounds) as close to where you and your team members feel is the location the ball went out of bounds, ASSESS YOURSELF ONE PENALTY STROKE.

  • Score limitation (double par) - when your strokes equal DOUBLE PAR, pick up your ball and move on, this is a Course Rule to expedite play.

  • As stated on the scorecard, if your team is told by the ranger to skip a hole for slow play the entire team will take DOUBLE PAR as their score for the skipped hole.

  • A hole-in-one is considered to be closest to the pin (not to be misinterpreted as closest to the hole). If there are two or more holes-in-one on that hole multiple prizes will be awarded. All closest to the pin measurements will be from the PIN as it rests in the hole.

  • Closest to the PIN holes are ALL PAR 3's (Record the closest distance for ALL players). One prize for each hole.

  • Longest drive holes are #9 and #12, ball must come to rest in that holes fairway.

Site designed by WunderbarDesign.com.